2018: The year of VR in the classroom
Over the past several years, virtual reality (VR) technology has gone mainstream with the use of lower cost headsets that fill the visual field with an immersive environment. Devices such as Google Cardboard and Samsung Gear use a smartphone to power the VR experience while other more expensive choices rely on a connection to a personal computer. Among these are the Oculus Rift and HTC Vive.
Whichever device you bring into your classroom, ultimately it is all about the content. The good news is that great new educational VR content is coming out every day. If you are starting to bring VR into your classroom, here are some great choices for content you can use right away:
- Google Expeditions
Google has a collection of more than 200 virtual fields trips that include immersive images and teacher narratives.
https://play.google.com/store/apps/details?id=com.google.vr.expeditions&hl=en
https://itunes.apple.com/us/app/expeditions/id1131711060?mt=8
List of Expeditions:
- Youtube
List of 360 videos:
https://www.youtube.com/results?search_query=360%23
- Inmind VR
InMind allows the player to experience the journey into the patient’s brains in search of the neurons that cause mental disorder. Submerge into the microworld and experience the miracles of the human mind.
https://itunes.apple.com/us/app/inmind-vr-cardboard/id971720127?mt=8
https://play.google.com/store/apps/details?id=com.nivalvr.inmind&hl=en
- Titans of Space
Titans of Space is a short guided tour of our planets and a few stars in virtual reality.
https://play.google.com/store/apps/details?id=com.drashvr.titansofspacecb&hl=en
- Discovery VR
360 Discovery Channel videos includes country visits, undersea adventures, and clips from popular TV shows
https://www.youtube.com/playlist?list=PLiCk2I6PXl5qm0CTvO6zXt3k33GTmcIvk
- Anatomyou
Anatomyou VR is an educational mobile application that presents human anatomy to the user from a different perspective. Using virtual reality, the user becomes part of the anatomy in an immersive way, being able to navigate along anatomical structures: circulatory, respiratory, digestive, urinary, lacrimal and reproductive system.
https://play.google.com/store/apps/details?id=com.stereoinmotion.anatomyou&hl=en
- Kingtut VR
Surrounded by Egyptian art, this audio experience guides you through the virtual tour.
https://play.google.com/store/apps/details?id=com.eonreality.kingtutvr&hl=en
https://itunes.apple.com/us/app/kingtut-vr/id1058521185?mt=8
- Star Chart
A digital planetarium in VR
https://play.google.com/store/apps/details?id=com.escapistgames.starchart&hl=en
https://itunes.apple.com/us/app/star-chart/id345542655?mt=8
- Sites in VR
Virtual tours of landmarks from from around the world
https://itunes.apple.com/us/app/sites-in-vr/id625987419?mt=8
https://play.google.com/store/apps/details?id=air.com.ercangigi.sitesin3d&hl=en
- Google Cardboard Camera
Students create their own VR worlds
https://itunes.apple.com/us/app/cardboard-camera/id1095487294?mt=8
https://play.google.com/store/apps/details?id=com.google.vr.cyclops
2 thoughts on “2018: The year of VR in the classroom”
I also think that teachers or ‘tech in the curriculum’ students, who read your newsletters, should receive PDP’s!
You’re a stellar teacher, Adam.